Incorrupted

Game Producer & Designer

Incorrupted

Game Producer & Designer

Open for Work

Hey, I'm Incorrupted.

Active Game Producer, Former 3D Artist

Scroll down

to see projects

Game Producer

Hi, Incorrupted here. (@Incorruptedz) — a Game Producer and Designer with over 7 years of experience building games in Roblox Studio. In 2025 alone, published 6 games that together reached approximately 65 million visits, while designing gameplay mechanics, 3D models, UI interfaces, and full monetization systems that peaked at an ARPDAU of 11.2. I handle everything from concept and asset creation to project management, team coordination, and data-driven live operations. Previously I worked as a 3D Modeller at Per Games Studio and a small time comission based 3D modeller, and I’m always focused on creating engaging, long-term player experiences.

Game Production

Project Management

Monetization Strategy

Game Design

3D Modelling

UI Design

Building

UX

profile pic

How I work

My Workflow

The Big Idea

Define the core gameplay loop, unique hook, and long-term vision. This includes designing the economy and progression systems from day one, planning the initial visual direction and UI concepts, and building a detailed roadmap with clear deadlines. The goal is to validate the idea quickly and ensure every feature supports strong monetization and player engagement.

1

The Big Idea

Define the core gameplay loop, unique hook, and long-term vision. This includes designing the economy and progression systems from day one, planning the initial visual direction and UI concepts, and building a detailed roadmap with clear deadlines. The goal is to validate the idea quickly and ensure every feature supports strong monetization and player engagement.

1

Production & Building

I lead full development in Roblox Studio: building environments and core mechanics, directing asset creation and UI implementation, and running constant playtests. I coordinate with any team members (or handle the project independently when needed), track progress daily, and use iterative feedback to polish gameplay and fix issues before launch. Deadline tracking keeps everything moving efficiently.

2

Launch, Monetization & Live Ops

Once the game is live, I track in-game purchases, analytics, and player drop-offs, making critical decisions on updates and changes needed to unlock the game’s full potential.

3

12+

Games Published

>65M

Co-Owned Visits

7+

Years of experience

Available For Work

Want to work together? Send me a DM!

Incorrupted

incorruptedx@gmail.com

All rights reserved, ©2025